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Guardia forest remake
Guardia forest remake









guardia forest remake
  1. Guardia forest remake plus#
  2. Guardia forest remake series#

He didn't have a modern translation team, so to get the context of the game he had to memorize certain scenarios and read drafts of player's guides to get a feel for the game. Ted Woolsey (an influential figure in translation) was asked to localize the game for North America in only thirty days. For example, the Japanese version contains art for the ending of the game and a running count of the amount of items in the player's inventory, and the North American version still contains an unused song for the unfinished Singing Mountain dungeon. As the Japanese and North American versions of the game were developed on different schedules, they do contain some oddities. The Famicom and Super Nintendo versions of Chrono Trigger both utilized 32 megabit cartridges that had RAM and battery backup for saving games.

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Sakaguchi required the beta testers to play through the game twice, to confirm that the New Game Plus feature worked. Some of the novel features of the game also proved to be new challenges for the development team, which necessitated extra attention. When game testers complained about the difficulty and non-linearity of the game, the team added the End of Time so that players could get hints in relation to the next goal. For example, when Squaresoft requested a playable animal character in the game, the team based Frog off of one of Toriyama's sketches.Īs the game was being developed certain elements were modified from their original designs and ultimately turned into well known parts of the story.

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He also referred to the development of Chrono Trigger as "playing in Toriyama's universe." Toriyama had a large influence on the game development. He cited humorous scenes in the game that he said would not be possible in a Final Fantasy game. Hironobu Sakaguchi has talked about the development process of Chrono Trigger in a positive light.

guardia forest remake

Other designers working on the game include Tetsuya Takahashi, Yasuyuki Honne, Tetsuya Nomura, and Yusuke Naora. Yoshinori Kitase and Takashi Tokita also assisted in the writing of the script. Masato Kato then edited and revised the storyline, and in the process created the idea of multiple endings. Yuji Horii, being a large fan of time travel, decided to center the game's plot around time travel. Yuji Horii assisted Hironobu Sakaguchi in the supervision of the game.

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The development of Chrono Trigger was a collaboration between several influential figures in Japanese game development, including Hironobu Sakaguchi (creator of Squaresoft's Final Fantasy series), Yuji Horii (creator of Enix's Dragon Quest series), Nobuo Uematsu (composer of the Final Fantasy series), Yasunori Mitsuda (composer for Chrono Trigger), and Akira Toriyama (creator of the Dragon Ball series and longtime contributor to the Dragon Quest franchise).Ĭhrono Trigger was produced by Kazuhiko Aoki and directed by Akihiko Matsui, Yoshinori Kitase and Takashi Tokita. Metacritic lists the Nintendo DS version of Chrono Trigger with a 92% or "universal acclaim." Development Chrono Trigger has since been hailed as one of the greatest games of all time by various popular gaming websites and magazines (placing in the top 100 of IGN, GameSpot, and Famitsu's best games of all time features). Due to the game's multiple endings, story, music (by famed Final Fantasy composers Nobuo Uematsu and Yasunori Mitsuda), battle system, and detailed graphics, the game was so popular it sold two million copies within the first two months of release. The development team was comprised of the same minds behind the popular RPGs Final Fantasy and Dragon Quest, earning them the moniker of "The Dream Team." The game has sold around 3.5 million copies worldwide across its various ports.Īt the time of its release, Chrono Trigger received great praise from critics and fans. Before its release, Chrono Trigger was a highly anticipated collaboration between Squaresoft and freelance members of Enix. The game is well-known for its multiple endings, Active Time Battle system, and time-spanning storyline. Chrono Trigger is a traditional console role-playing game (RPG) released for the Super Nintendo Entertainment System on Augin North America and for the Super Famicom on Main Japan.











Guardia forest remake